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Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Motorsport Manager Mobile 2 here on GameSpot.
![Motorsport Motorsport](http://www.levelwinner.com/wp-content/uploads/2017/08/motorsport-manager-mobile-2-sc-500x375.jpg)
Vroom for improvement?
Motorsport Manager is by no means the most complicated of sims, but there are a few things you need to keep an eye on if you want to make sure you're sitting on top of the podium, doused in champagne at the end of every race.
In this guide we'll walk you through some of the tips and tricks you need to make sure you're always ahead of the pack, and ensure that your motorsport team is expanding in all the right directions at all the right times.
We'll split things up into four sections – general tips, qualifying, race day, and the garage. So do something appropriate with your helmet, make a joke about gas, and we'll get started.
General tips
There are just three of these. First up, pay attention. You're fed an awful lot of information by the game, and while it might seem that sometimes you can drift off and let the various parts of the experience play out by themselves, that's not the case.
Second, hit your sponsor's targets. For the first few races you're going to be lagging behind the pack, but if you can make your sponsors happy, and by extension get some more money, you'll be better positioned when it's time to start upgrading.
And lastly, try not to focus too heavily on a single driver. One of your wheel-jockeys is likely to be better than the other, but you need them both to be regularly finishing in the points if you want to win a series.
If it looks like one of your drivers isn't up to scratch, come the end of the season it's worth kicking them to the kerb and hiring someone with a few more skills. Motor racing is, after all, a cut throat business.
Qualifying
The most important thing about qualifying is to make sure you're not wasting your time. The clock's always ticking, so if your drivers are going slower than they have before, cancel their laps and bring them back in for a tweak.
Always check your suggested set-up at the start of the session, and send your drivers out with those settings for their first lap. Once you've set a time, see how the other teams are doing. You might need to change tyres, or try a different setting to keep up.
Remember to try and complete the sponsor's challenge as well. Any qualifying laps that start before the clock hits zero will count, so a late challenge can often result in a better position if you've got your vehicle set up right.
While the sponsor challenges only refer to a single car some of the time, it's important that both of your cars do well. If you start from the back of the pack then it's a pretty decent bet that you'll finish there as well.
Race Day
Race day isn't so much about your drivers as it is about you. They'll do their best, but you need to set their strategy, get them into the pits at the right time, and make sure they only do stupid things when you tell them to.
It's also important to keep an eye on what other teams are doing. If you're just behind an opponent but his tyres are likely to give out soon, there's no need to push. Wait for him to pit and you'll take the place.
Changing your tyres at the right time, and making sure you're changing to the right tyres, is the difference between winning and finishing fifth.
Controlling the pace of your racers is important as well. If you're well in the lead with a lap or two to go but you're worried about the state of your tyres, switch to a conserve strategy and you'll likely make it to the end in one piece.
Only push when you've got a clear track ahead of you, either to increase the gap between you and the cars behind, or to get closer to the cars in front.
And remember, don't just focus on one car, as tempting as it is. You need to get the best out of both of your drivers if you're going to get to the next championships.
The garage
This is really where the races are won and lost. You can't stop one of your rivals from ramming into your rear wing on the first lap, but you can make sure your development budget is all being spent well.
First, invest in your young driver program. It might not pay dividends for a few seasons, but creating your own drivers rather than hiring them is a sensible way to go. It's not cheap, but it's a good plan all the same.
Next, don't push all of your cash into a single development track. You need to make sure your cars are as well balanced as possible, and there's no point having a crack team of aerodynamics engineers if the rest of your team is crewed by idiots.
When you can afford to increase the capacity of your various facilities you should. Getting more people into your team means your car can only get better.
And, when it comes to hiring and firing, be as ruthless as you can. If you think you can do better, then try and offer a different contract when it comes to negotiation. Always keep an eye on your budget though, and don't spend too much if you can't afford it.
It's impossible to keep everyone happy, but try and make sure your approval ratings don't get too low with any specific group. It's all about striking the right balance, and if you can do that you're going to go far.
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Info is kind of all over the place from different community chatter.Pro tips for any Playsport staff. If you want to manage your community thorough chatter on reddit and steam, record it and post it in a section on your Webpage. You can be lazy and copy paste it. But if you have to trawl through forums to figure out what is happening it makes you look like you have no clue what happening or any plan. You are not Bethesda who can just disappear for years at a time; how the mighty have fallen.
![Elimination Elimination](http://www.playsportgames.com/wp-content/uploads/bfi_thumb/phone-1u7xl4n2eax4xof4894c9uv7qso1h4b8r4t00fzqab3s.jpg)
Keep us engaged. You have given your community the (hopefully incorrect) impression that you don’t care.
It’s not hard to put up a 100 work update once a month. Does not have to be specific. Each month throw out an engagement question?.Art for team customisation (What makes your team feel yours and how can we build on this?).Car Performance (What is is your Meta build, do you push for the best engine or like to keep your car balanced?).Visuals (How important are visuals to you. Do you watch the race close up, our stay zoomed out for a more strategic view?).AI (how can we give each team its own feel and personality.).AI (What do you feel about AI strength and how it is implemented, do you feel about the way AI adapts to changes?).Multiplayer Ideas (so, that F1 manager game?).Weather effect (visual and performance).Strategy Planning (would you like to plan your races in advance and be shown actual numbers, or keep it arcady and on the fly)Hey Race fans,Did you catch that race, I can’t believe he did that. Back at the office we have been are working hard on some new gameplay concepts. The team has come up with some great ideas to keep races fun and dynamics for experienced players.
Our graphic designer ‘X’ got the chance to go to the ‘X’ race and got ‘X’ from the experience. Motor sport on the mobile is going well and we are doing ‘X’ to support it. While we slowly ramp up production on a new PC game.
We also have a new Hire ‘X’ who will be working on ‘X’. ‘X’ from the Office has been playing ‘X’ mod and liked ‘X’. While its release is far in the distance we are always looking for new ideas. (Throw out question the Community)-PSThey have also said they read the steam forums so I’ll take their word on that.
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